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 • Basic Cover - This tutorial shows how to place cover actors that will allow you to take cover behind objects.

 

 - First create a wall from bsp, or static mesh in a simple level.

 

 

 - Now go to the generic browser and select NavigationPoint>CoverLink>CoverLink_Dynamic. This will be the actor you will want to place in the map behind the object of cover.

 

 

 - Position the cover objects behind the wall as shown below.

 

 

 - This is the result. ( You can do normal dodge movements out from behind your cover)