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 • Kismet - Look At - This tutorial shows how you can make the players camera focus on a specific point. This way is just an example shown with a trigger I am sure there are many ways of doing this.

 

 - First go to the generic browser and select Keypoint>TargetPoint. Then place that actor in your map. This is the place the camera will look at from its current position. Place this actor in a place of interest. (Anywhere else works to)

 

 

 - Now in kismet I skipped a couple steps but they are not that bad. Select the trigger in the map then go into kismet. Right click and select New Event Using Trigger_Dynamic_1>Touch. This will create the trigger kismet object. Now for the target. Select the target actor in the map and open kismet. Right click and select New Object Var Using TargetPoint_0. This will create the target variable in kismet. The last thing to do is to create the Marcus object and link it to the trigger instigator. Right click in kismet and select New Variable>Player>Marcus. This creates the Marcus player object. Finally connect the trigger to the Marcus object.

 

 

 - Now to create the LookAt object in kismet. Right click and select New Action>Camera>Look At.

 

 

 - This creates a Look At object. Now all that has to be done is to set some properties of it. (Note that this only sets you to look at the point forever there is not ending trigger in this example) The touch event is connected to the In tab of the Look At object. This is when this object will be activated. The Target of the Look At object in this case is the player Marcus and the Focus is the point we want to look at. (Think of the focus as the point you placed that you want the player to look at)